Publikasi Ilmiah Arik Kurniawati, S.Kom., MT

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1 Double Difference Motion Detection and Its Application for
Madura Batik Virtual Fitting Room
TELKOMNIKA Telecommunication,
Computing, Electronics and Control, ISSN: 1693-6930, e-ISSN: 2302-9293
Ganjil
2015/2016
Paper 1
Peer Review
  Cek 1
2 Simulation Of Mathematics Learning Based On K13 Curriculum
Through Scratch Programming
Advanced Science Letters, ISSN:
1693-6930, e-ISSN: 2302-9293
Genap
2015/2016
Paper 2
Peer Review
Cek 2  
3 Perancangan Aplikasi Learning By Doing Interaktif Untuk
Mendukung Pembelajaran Bahasa Pemrograman
Jurnal Teknologi Informasi dan
Ilmu Komputer (JTIIK), p-ISSN: 2355-7699 e-ISSN: 2528-6579
Genap
2017/2018
Paper 3
Peer Review
  Cek 3
4 Implementasi Metode Euclidean Distance Untuk Rekomendasi
Ukuran
Jurnal Teknologi Informasi dan
Ilmu Komputer (JTIIK), p-ISSN: 2355-7699 e-ISSN: 2528-6579
Genap
2017/2018
Paper 4
Peer Review
Cek 4  
5 Penerapan Augmented Reality Pada Serious Game Edukasi
Penyakit Gigi
Jurnal SIMETRIS, P-ISSN: 2252-4983,
E-ISSN: 2549-3108
Ganjil
2018/2019
Paper 5
Peer Review
cek 5  
6 Metamorphosis Edugame Using 2048 Game Rules 2017 International Conference on
Sustainable Information Engineering and Technology (SIET), 978-1-5386-2183-7
Ganjil
2017/2018
Paper 6
Peer Review
cek 6  
7 User Experience Measurement On Virtual Dressing Room Of
Madura Batik Clothes
2017 International Conference on
Sustainable Information Engineering and Technology (SIET), 978-1-5386-2183-7
Ganjil
2017/2018
Paper 7
Peer Review
cek 7  
8 Visual Learning on Mobile Phone for Introduction Basic
Programming in Vocational High School
2018 International Conference on
Computer Engineering, Network and Intelligent Multimedia (CENIM), 978-1-5386-7509-0
Ganjil
2018/2019
Paper 8
Peer Review
  cek 8
9 Learning based on Virtual Class using combination of
Second Life and Learning Managment System
IPTEK Journal of Proceedings
Series, 978-1-5386-7509-0
Ganjil
2018/2019
Paper 9
Peer Review
  cek 9
10 Frame Diffencing Motion Detection for Madura Batik Virtual
Vitting Room
Prosiding Regional Conference On
Computer And Information Engineering 2014, 978-602-71396-0-2
Ganjil
2013/2014
Paper 10
Peer Review
  cek 10
11 Building Virtual Class in Second Life Prosiding Regional Conference On
Computer And Information Engineering 2014, 978-602-71396-0-2
Ganjil
2013/2014
Paper 11
Peer Review
cek 11  
12 Thematic Learning Using Augmented Realityin Education with
Aurasma
The International Conference on
Vocational  Education and Electrical
Engineering (ICVEE) 2015, 2461-0909
Ganjil
2015/2016
Paper 12
Peer Review
cek 12  
13 Developing A-Chemistry-Online Learning Based On Learning
Technology System Architecture (LTSA)
The 2nd International Conference
on Informatics for Development 2018 “DIGITAL OF THINGS” (ICiD 2018),
978-602-53524-0-9
Ganjil
2018/2019
Paper 13
Peer Review
  cek 13
14 IoT Implementation of Madura Tourism Dictionary: A study
on mobile networks performance in Madura
The 2nd International Conference
on Informatics for Development 2018 “DIGITAL OF THINGS” (ICiD 2018),
978-602-53524-0-9
Ganjil
2018/2019
Paper 14
Peer Review
  cek 14
15 Visualization Code Tools For Teaching And Learning
Introductory Programming
The 2nd International Conference
on Informatics for Development 2018 “DIGITAL OF THINGS” (ICiD 2018),
978-602-53524-0-9
Ganjil
2018/2019
Paper 15
Peer Review
cek 15  
16 Story-Telling Augmented Reality for Islamic Childhood
Education
5thInternational Conference on
Green Technology Organized by Faculty of science and Technology 2014, 2301-4490
Ganjil
2014/2015
Paper 16
Peer Review
  cek 16
17 Implementasi Algoritma Prim dan Depth First Search pada
Pembuatan Maze Game Berbasis Android os Mobile
Seminar Nasional Teknologi
Informasi & Komputasi 2012 (SENASTIK 2012), 2302-7088
Ganjil
2012/2013
Paper 17
Peer Review
  cek 17
18 Klasifikasi Efektivitas Menghafal Asmaul Husna Melalui
Pembelajaran  Hanifida Menggunakan Game
Edukasi Dengan Metode Fuzzy
Seminar Nasional Teknologi
Informasi & Komputasi 2013 (SENASTIK 2013), 2302-7088
Ganjil
2013/2014
Paper 18
Peer Review
  cek 18
19 Studi Analisa Pembelajaran Matematika Melalui Game Pada
Anak Usia SD
Seminar Nasional Matematika Dan
Aplikasinya 2013, 978-602-14413-0-5
Ganjil
2013/2014
Paper 19
Peer Review
cek 19  
20 Implementasi Algoritma Recursive DFS Untuk Agen Cerdas
Pada Game  Edukasi Matematika
DasarBerbasis Android Accelerometer
Seminar Nasional Teknologi
Informasi &   Komputasi 2014
(SENASTIK 2014), 2302-7088
Ganjil
2014/2015
Paper 20
Peer Review
  cek 20
21 Rancang Bangun Game Rumah Perkalian Seminar Nasional Teknologi
Informasi &    Komputasi 2014
(SENASTIK 2014), 2302-7088
Ganjil
2014/2015
Paper 21
Peer Review
cek 21  
22 Implementasi Accelerometer Dalam Pembuatan Game Edukasi
Matematika Berbasis Android
Seminar Nasional Teknologi
Informasi &    Komputasi 2014
(SENASTIK 2014), 2302-7088
Ganjil
2014/2015
Paper 22
Peer Review
cek 22  
23 Kajian pembelajaran Matematika Melalui Dunia Virtual
Second Life
Seminar Nasional Ilmu
Komputer  (SEMINASIK) 2014, 978-602-19406-2-4
Ganjil
2014/2015
Paper 23
Peer Review
cek 23  
24 Brosur Interaktif Berbasis Teknologi Augmented Reality
Menggunakan   Ausrasma
Seminar Nasional Pengembangan
Aktual Teknologi Informasi (SENA BAKTI) 2015, 978-602-0856-42-1
Ganjil
2015/2016
Paper 24
Peer Review
  cek 24

25

Surat Pencatatan Ciptaan Program Komputer Madura Tourism Dictionary

Hak Cipta / Paten

 

Lamp 25

Peer Review

 

26

Surat Pencatatan Ciptaan Program Komputer Madura Tourism Dictionary 2.0

Hak Cipta / Paten

 

Lamp 26

Peer Review

 

27

Surat Pencatatan Ciptaan Program Komputer Aplikasi Android “Kabama (Kasir Batik Madura)”

Hak Cipta / Paten

 

Lamp 27

Peer Review

 

28

Surat Pencatatan Ciptaan  Program Game Motorik Dan Kognitif (Catch That Fish) Bagi Anak Berkebutuhan Khusus Menggunakan Kinect “

Hak Cipta / Paten

 

Lamp 28

Peer Review

 

29

Surat Pencatatan Ciptaan  Program Komputer Visualisasi Animasi Algoritma Untuk Mendukung Pembelajaran Struktur Data

Hak Cipta / Paten

 

Lamp 29

Peer Review